A lion among trees inside a sunlit, monumental vaulted structure in Game Over: Spring
Artist-led games by Jaewook LeeART / ECOLOGY / PLAY

DON’T PLAY TO WIN.
PLAY TO REFLECT.

Ecology, consequences, and play as an artistic medium.

Explore the art games
INSIDE GAME OVER: SPRING
01 / Selected worldsThree games. Open questions.

Art games.
By Jaewook Lee.

GAME OVER: SPRING

PC / FIRST-PERSON ART GAME

One decision. Many possible futures.

You are a governor. The year is 1963. A decision about DDT opens a branching journey through ecological futures, from multispecies coexistence to technological control. Every solution creates new contradictions. What will your idea of progress leave behind?

Unreal Engine 5 / Planned for Steam, October 2027

GAME OVER: PLANET

FORTNITE / EXPERIMENTAL ART GAME

Don’t play to win. Play to reflect.

Four nature-inspired gallery worlds. One troubling condition: to progress, you must dismantle what surrounds you. As beauty becomes debris, a narrator mourns what you destroy. A playable reflection on creativity, violence, and ecological loss.

Unreal Editor for Fortnite / Version 1.0 available now

Fortnite island codeEnter this code in Fortnite’s search.
Watch trailer More about the game

TOWARD ENTROPY

VR / EXPERIMENTAL ART GAME

Let the monument come undone.

An experimental VR game that reimagines Land Art as a space for participation. Enter iconic exhibitions and dismantle monumental interventions, returning agency to natural processes and environmental unpredictability. What happens when artistic ambition gives way to entropy?

Unreal Engine 5 / Interactive VR, 2025

02 / The studioJaewook Lee Studio

Art you can
play through.

Independent games.
Ecological imagination.
Consequences that stay with you.

The artist & the practice

Founded and directed by artist Jaewook Lee, the studio works across art games, game art, and interactive VR. Games are an artistic medium: the player’s actions help shape what a work means. Across Game Over: Spring, Game Over: Planet, and Toward Entropy, that practice opens questions about ecology, other species, and human ideas of progress.

Our mission

Jaewook Lee Studio creates and publishes artist-led games that turn ecological and social questions into experiences people can play through.

We build worlds where players make decisions and encounter consequences that extend beyond their own interests—sometimes across generations, sometimes into the lives of other species.

Our vision

We want playable art to become part of everyday cultural life, connecting the gallery with the place where someone sits down to play at home.

Our ambition is to make games that change how people understand progress, especially when human convenience comes at another life’s expense.

What guides our work

Our values.

01Meaning happens through play.

What a player does is part of what the artwork means. We build our questions into the rules and the world’s responses, allowing understanding to develop through participation.

02Other life matters on its own terms.

An animal’s survival or a forest’s growth has significance beyond its usefulness to the player. We make that interdependence part of how our worlds work.

03Experience begins in the body.

The time it takes to cross a room and the sudden absence of birdsong can carry an idea. We give attention to what players feel as they move through a space, including sensations they cannot immediately explain.

04Research leaves room for uncertainty.

Our work grows from research, while making space for conflicting needs and unresolved questions. We invite players to reconsider their decisions and form interpretations we may not have anticipated.

Founded and directed by Jaewook LeeMeet the artist

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